Terminology


 * Blob Shadow Prefab - Standards Assets ==> produces shadows from dynamic objects without light source
 * UV space ==> Wikipedia explanation of UV mapping The UV space is the system used to map a texture to an object (I believe - based on knowledge as of 4/10/2011)
 * Foley sound - digital reproduction of everyday sounds like footsteps
 * Shader - instructions for rendering textures - specifically instructions for graphics engines/cards

Unity3D