Settings

= = =Preferences=

= = = = =Render Settings= =Project Settings (Default/Global settings for project)=
 * Global settings - default settings for entire scene
 * Ambient light - always present for anything vertex lit. ** Lights everything evenly.
 * Flare and Halo settings affect how a light presents to a camera
 * Spot Cookie - texture for spotlight (bat signal)
 * Input Manager
 * how user interacts with player; way
 * Inputs - can add input mechanisms and can access settings via script
 * Tag Manager
 * Tags and Layers
 * Change layer names and add/update tags
 * Audio
 * Doppler - implements doppler multiplier (higher more pronounced)
 * Rolloff Scale - multiplier for the decrease in volume with distance
 * Time
 * Fixed Timestep - Update method - happens every frame; FixedUpdate (Physics only) method - every timestep (value is timestep in seconds).
 * Time Scale - below 1 is slower than realtime and above 1 is faster
 * Player (the way the game/world is projected to the user)
 * Settings for Mac OR Windows
 * Static batching - all objects that are marked static will try to compress to a compressed simplified mesh for performance
 * Physics
 * Gravity - direction and acceleration due to gravity
 * Default Material - default material assigned to a collider
 * Bounce threshold - minimum threshold for two objects to bounce off each other
 * Sleep velocity - threshold below which object treated as at rest.
 * Min Penetration... - lower threshold before seen by Physics engine as colliding
 * Raycasts Hit Triggers - do rays "collide" with colliders or not.
 * Quality (Overall quality of editor or quality of playback)
 * Can change and build multiple versions at different quality levels for different performance computers
 * Editor

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