Scripting+Overview


 * FixedUpdate - called on objects a set number of times per second by Unity
 * Colliders have two uses: we can hit them with something else, or we can use them as Triggers
 * Triggers are invisible Components which, as their name implies, trigger an event. In Unity, a Trigger is simply a Collider with its Is Trigger property set. This means when something collides with the Trigger, it will act like a virtual switch instead of a physical entity. Triggers will send one of three event messages when something sets them off: OnTriggerEnterOnTriggerStay and OnTriggerExit Trigger event messages are sent to any script attached to the trigger object,

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